From 82c0c7ca1e672ff304a44ab4a02dfc4fa0267dc9 Mon Sep 17 00:00:00 2001 From: Peter Schaefer Date: Fri, 24 Jun 2016 01:17:04 +0200 Subject: [PATCH] wrong Char FIX --- CGUE2015_Weave.sln | 1 - shader/filterBright_FS.hlsl | 1 + shader/lightingTexture_FS.hlsl | 2 +- 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CGUE2015_Weave.sln b/CGUE2015_Weave.sln index f0c6277..572dda7 100644 --- a/CGUE2015_Weave.sln +++ b/CGUE2015_Weave.sln @@ -1,4 +1,3 @@ - Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.25029.0 diff --git a/shader/filterBright_FS.hlsl b/shader/filterBright_FS.hlsl index a0b002f..070a5a2 100644 --- a/shader/filterBright_FS.hlsl +++ b/shader/filterBright_FS.hlsl @@ -21,3 +21,4 @@ void main() else BrightColor = vec4(0.); } + diff --git a/shader/lightingTexture_FS.hlsl b/shader/lightingTexture_FS.hlsl index 06078a8..4ccc436 100644 --- a/shader/lightingTexture_FS.hlsl +++ b/shader/lightingTexture_FS.hlsl @@ -1,4 +1,4 @@ -//Fragment Shader +//Fragment Shader #version 330 in vec3 eyePosition, worldNormal; -- 2.47.3