From 13f883dbb252dd05ff0b17c21cfaabe965cd74ea Mon Sep 17 00:00:00 2001 From: Peter Schaefer Date: Tue, 16 Jun 2015 15:38:20 +0200 Subject: [PATCH] fixed non movable Mouse --- Weave/Scene/Marvin.cpp | 5 +---- Weave/Scene/Scene.cpp | 5 ++++- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Weave/Scene/Marvin.cpp b/Weave/Scene/Marvin.cpp index fe38a2a..ed1f5b6 100644 --- a/Weave/Scene/Marvin.cpp +++ b/Weave/Scene/Marvin.cpp @@ -30,10 +30,7 @@ void Marvin::update(float deltaT) { ViewPort& viewPort(mainScene->getViewport()); - // XYAchse um den Player - float rotatex = 0.002f*Events::getViewX(); - float rotatey = 0.001f*Events::getViewY(); - viewPort.rotateView(rotatex, rotatey); + //Jump if (Events::getJump() && yFloorDist<=0) diff --git a/Weave/Scene/Scene.cpp b/Weave/Scene/Scene.cpp index 283cfbf..dba7982 100644 --- a/Weave/Scene/Scene.cpp +++ b/Weave/Scene/Scene.cpp @@ -77,7 +77,10 @@ Scene::~Scene() void Scene::update(float deltaT) { - + // XYAchse um den Player + float rotatex = 0.002f*Events::getViewX(); + float rotatey = 0.001f*Events::getViewY(); + viewPort.rotateView(rotatex, rotatey); if (!Events::getTimeShift()) { -- 2.47.3