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git.leopard-lacewing.eu Git - cgue_weave.git/log
LockedLunatic [Mon, 16 May 2016 01:29:31 +0000 (03:29 +0200)]
Directional Light Shadows
Shadow Volume doesn't move yet (and is rather small)
...finally
<(^^<) <(^^)> (>^^)>
LockedLunatic [Tue, 3 May 2016 20:47:31 +0000 (22:47 +0200)]
updated the tex again
Peter Schaefer [Tue, 3 May 2016 20:38:40 +0000 (22:38 +0200)]
updated CGUE_SUB1
Peter Schaefer [Tue, 3 May 2016 20:36:45 +0000 (22:36 +0200)]
Merge branch 'master' of lva.cg.tuwien.ac.at:Weave
LockedLunatic [Tue, 3 May 2016 20:36:16 +0000 (22:36 +0200)]
tex document updated
Peter Schaefer [Tue, 3 May 2016 20:35:02 +0000 (22:35 +0200)]
added Revert LOST
Peter Schaefer [Tue, 3 May 2016 19:50:23 +0000 (21:50 +0200)]
more Frustum Preps
Enable Bloom
Peter Schaefer [Mon, 2 May 2016 10:13:17 +0000 (12:13 +0200)]
removed ViewPort
new Camera Class
bugFix (Rotierende Kamera bei Fenster Änderungen)
Projection only updated after change
preps for Frustum Culling
Peter Schaefer [Thu, 28 Apr 2016 07:00:21 +0000 (09:00 +0200)]
loadMesh normals corrected
Peter Schaefer [Wed, 27 Apr 2016 15:38:21 +0000 (17:38 +0200)]
MeshLoader ignoriert fehlende Normals & UV's
Peter Schaefer [Wed, 27 Apr 2016 06:08:00 +0000 (08:08 +0200)]
bugFix
clearBuffer -> static
Peter Schaefer [Tue, 26 Apr 2016 19:02:15 +0000 (21:02 +0200)]
disable Bloom
disable Light Classes (noch nicht fertig)
Peter Schaefer [Tue, 26 Apr 2016 12:09:13 +0000 (14:09 +0200)]
added LightClasses
Peter Schaefer [Tue, 26 Apr 2016 11:14:56 +0000 (13:14 +0200)]
useTexture ENUM
empty ShadowFS Shader
correct Scene is drawn
Peter Schaefer [Sun, 24 Apr 2016 19:28:18 +0000 (21:28 +0200)]
dBuffer Object hinzugefügt
Texture vereinfacht
aktuell wird der dBuffer + Bloom gezeichnet :)
LockedLunatic [Fri, 22 Apr 2016 18:35:06 +0000 (20:35 +0200)]
current status
Peter Schaefer [Thu, 21 Apr 2016 09:27:17 +0000 (11:27 +0200)]
vereinfache Draw Befehl (verschiedene DRAW Typen/Target)
BugFix (F3&F6 Draw Wireframe)
removed drawWire(...) -> drawModel(mat,dr_Wire)
removed drawBBox(...) -> drawModel(mat,dr_BBox)
Peter Schaefer [Thu, 21 Apr 2016 08:21:36 +0000 (10:21 +0200)]
moved Shader out from SceneObj
LockedLunatic [Thu, 21 Apr 2016 00:28:32 +0000 (02:28 +0200)]
derzeitiger Stand
Peter Schaefer [Mon, 18 Apr 2016 11:07:39 +0000 (13:07 +0200)]
Merge branch 'bloom' of lva.cg.tuwien.ac.at:Weave into bloom
Peter Schaefer [Mon, 18 Apr 2016 11:05:49 +0000 (13:05 +0200)]
getShader Methode geändert,
Bloom läuft
Window Resize -> Buffer läuft
LockedLunatic [Sun, 17 Apr 2016 00:00:33 +0000 (02:00 +0200)]
convex duck hit meshes
Peter Schaefer [Sat, 16 Apr 2016 08:44:31 +0000 (10:44 +0200)]
fixed fBO (disabled MipMap)
Peter Schaefer [Thu, 14 Apr 2016 17:39:25 +0000 (19:39 +0200)]
Texture kann schon Gezeichnet werden,
aber entweder wird der Buffer nicht richtig geschrieben oder gelesen...
Peter Schaefer [Thu, 14 Apr 2016 17:21:10 +0000 (19:21 +0200)]
more BufferClasses
Peter Schaefer [Thu, 14 Apr 2016 10:20:10 +0000 (12:20 +0200)]
Effect Blur(AccBuffer) umbenannt
Texturen aufgeteilt in Buffer & Image
Peter Schaefer [Wed, 13 Apr 2016 18:00:03 +0000 (20:00 +0200)]
moved bind/gen/deleteBuffer ->Shader
CollisionShapes statt BBox
Peter Schaefer [Wed, 13 Apr 2016 16:01:42 +0000 (18:01 +0200)]
static setUniformLocation
removed plane&skybox VS
LockedLunatic [Wed, 13 Apr 2016 15:44:35 +0000 (17:44 +0200)]
pointlights (hopefully) almost done
Peter Schaefer [Wed, 13 Apr 2016 14:39:16 +0000 (16:39 +0200)]
Plane
BasicShader
Peter Schaefer [Wed, 13 Apr 2016 11:29:46 +0000 (13:29 +0200)]
defined static Shaders (Basic,Lighting,Blur)
corrected const for Shader
Peter Schaefer [Tue, 12 Apr 2016 14:32:15 +0000 (16:32 +0200)]
removed Texture from Model (no longer needed)
Peter Schaefer [Tue, 12 Apr 2016 13:54:55 +0000 (15:54 +0200)]
Shader::Active (_shader braucht nicht mehr übergeben werden)
useShader (Model -> SceneObject)
useTexture -> Texture Class (Model -> SceneObject)
Peter Schaefer [Mon, 11 Apr 2016 12:46:01 +0000 (14:46 +0200)]
SDL Profile CORE
Peter Schaefer [Wed, 6 Apr 2016 09:05:42 +0000 (11:05 +0200)]
moved bullet to include&lib (Version Debug/Release)
Peter Schaefer [Tue, 5 Apr 2016 21:33:07 +0000 (23:33 +0200)]
minor fixes
Release LIBS
Peter Schaefer [Tue, 5 Apr 2016 20:59:42 +0000 (22:59 +0200)]
hopefully fixed bullet path and Builds
LockedLunatic [Wed, 30 Mar 2016 11:17:59 +0000 (13:17 +0200)]
Player Hitboxes
Peter Schaefer [Tue, 5 Apr 2016 18:56:30 +0000 (20:56 +0200)]
merged Lights
Peter Schaefer [Tue, 5 Apr 2016 11:16:19 +0000 (13:16 +0200)]
fixed some MemoryLeaks
optimized bind and draw
collMesh (_col.dae) will be loaded as mesh if exist
GL Warning disabled
Peter Schaefer [Wed, 30 Mar 2016 11:26:43 +0000 (13:26 +0200)]
fixed missing BBox
Peter Schaefer [Wed, 30 Mar 2016 11:12:01 +0000 (13:12 +0200)]
some fixes
BBox unsichtbar????
Peter Schaefer [Wed, 30 Mar 2016 10:57:16 +0000 (12:57 +0200)]
moved Collision Mesh into SceneObject
badhack use Same Mesh for collision
Peter Schaefer [Mon, 28 Mar 2016 13:38:16 +0000 (15:38 +0200)]
defined a Name for Meshes
added bind for Model, unbind for Model and Shader
Peter Schaefer [Sun, 27 Mar 2016 13:35:33 +0000 (15:35 +0200)]
added Debug Entries
Peter Schaefer [Sat, 23 Jan 2016 07:24:50 +0000 (08:24 +0100)]
updated bullet
fixed bullet linking
Peter Schaefer [Fri, 22 Jan 2016 16:44:41 +0000 (17:44 +0100)]
updated libs
LockedLunatic [Mon, 29 Jun 2015 22:26:27 +0000 (00:26 +0200)]
lever added; animations are imported and almost usable
Peter Schaefer [Mon, 29 Jun 2015 21:01:28 +0000 (23:01 +0200)]
show FPS -> F2
Peter Schaefer [Thu, 25 Jun 2015 20:01:42 +0000 (22:01 +0200)]
added Margin -> doesnt fix glitches
Peter Schaefer [Thu, 25 Jun 2015 19:21:47 +0000 (21:21 +0200)]
added switch for Transparency -> F9
Peter Schaefer [Thu, 25 Jun 2015 18:49:49 +0000 (20:49 +0200)]
added real FULLSCREEN -> F10
Peter Schaefer [Thu, 25 Jun 2015 18:02:20 +0000 (20:02 +0200)]
Window is now resizeable
Peter Schaefer [Wed, 24 Jun 2015 15:36:21 +0000 (17:36 +0200)]
FPS capped
small modifications for falling
Peter Schaefer [Wed, 24 Jun 2015 14:44:59 +0000 (16:44 +0200)]
Merge branch 'bullet' of lva.cg.tuwien.ac.at:Weave
Peter Schaefer [Wed, 24 Jun 2015 13:24:13 +0000 (15:24 +0200)]
small jump fix
replaced Fragmentcolor with gl_FragColor (shader)
LockedLunatic [Mon, 22 Jun 2015 22:00:57 +0000 (00:00 +0200)]
level is a tiny bit farther (but doesn't have UVs fixed yet)
LockedLunatic [Mon, 22 Jun 2015 13:40:14 +0000 (15:40 +0200)]
level half done
Peter Schaefer [Mon, 22 Jun 2015 12:36:29 +0000 (14:36 +0200)]
small fix
Peter Schaefer [Mon, 22 Jun 2015 12:34:24 +0000 (14:34 +0200)]
eventBoxen working again
Peter Schaefer [Mon, 22 Jun 2015 12:17:11 +0000 (14:17 +0200)]
walking against Walls Jumpy
Peter Schaefer [Mon, 22 Jun 2015 11:48:28 +0000 (13:48 +0200)]
heights working
Peter Schaefer [Mon, 22 Jun 2015 10:05:22 +0000 (12:05 +0200)]
Merge lva.cg.tuwien.ac.at:Weave into bullet
Peter Schaefer [Tue, 16 Jun 2015 14:13:34 +0000 (16:13 +0200)]
Bullet Shapes looking correct
Peter Schaefer [Tue, 16 Jun 2015 13:38:20 +0000 (15:38 +0200)]
fixed non movable Mouse
Peter Schaefer [Tue, 16 Jun 2015 13:27:09 +0000 (15:27 +0200)]
removed Triangle,Box,Splitmat BBoxsizes
Peter Schaefer [Tue, 16 Jun 2015 12:52:43 +0000 (14:52 +0200)]
removed scaling fom Normals
fixed not every point was loaded
Peter Schaefer [Mon, 15 Jun 2015 12:01:30 +0000 (14:01 +0200)]
removed obj and bin Files of bullet
Peter Schaefer [Mon, 15 Jun 2015 10:21:25 +0000 (12:21 +0200)]
disabled FrameRateFix
Peter Schaefer [Sun, 14 Jun 2015 11:10:02 +0000 (13:10 +0200)]
added Graphix EFFECTS (enable/disable)
added MotionBlur
Peter Schaefer [Sun, 14 Jun 2015 10:14:35 +0000 (12:14 +0200)]
fixed transparency bug with sky
Peter Schaefer [Sun, 14 Jun 2015 08:41:32 +0000 (10:41 +0200)]
Falling and walking against the lvl works
still wrong CollideMeshes
Peter Schaefer [Fri, 12 Jun 2015 13:31:47 +0000 (15:31 +0200)]
jump and fall works
wrong collision Meshes!
Peter Schaefer [Tue, 9 Jun 2015 14:09:02 +0000 (16:09 +0200)]
moved playerEvents to Marvin
Peter Schaefer [Tue, 9 Jun 2015 07:35:56 +0000 (09:35 +0200)]
removed collision Tree
Peter Schaefer [Tue, 9 Jun 2015 06:49:03 +0000 (08:49 +0200)]
Bulllet Collision working
Peter Schaefer [Thu, 4 Jun 2015 07:35:57 +0000 (09:35 +0200)]
moved modelMat from IMesh to IMetaMesh
Peter Schaefer [Thu, 4 Jun 2015 06:51:32 +0000 (08:51 +0200)]
split scaling and transformation
Peter Schaefer [Wed, 3 Jun 2015 12:31:04 +0000 (14:31 +0200)]
merged Time
Peter Schaefer [Wed, 3 Jun 2015 10:48:05 +0000 (12:48 +0200)]
fixed collide Calls
removed Scaling from modelMat
LockedLunatic [Tue, 2 Jun 2015 03:59:53 +0000 (05:59 +0200)]
y_speed is saved in timestamps
Peter Schaefer [Mon, 1 Jun 2015 23:30:34 +0000 (01:30 +0200)]
added collideGroups
looks like Transform dont work
Peter Schaefer [Mon, 1 Jun 2015 12:25:21 +0000 (14:25 +0200)]
creating btShapes (not Tested)
Peter Schaefer [Mon, 1 Jun 2015 10:48:09 +0000 (12:48 +0200)]
creation of Bullet objects in Scene,SceneObject,Model
Peter Schaefer [Fri, 29 May 2015 09:25:25 +0000 (11:25 +0200)]
added Bullet
preconfigured Project to compile correctly
Peter Schaefer [Fri, 29 May 2015 09:03:14 +0000 (11:03 +0200)]
deactivated meshTree
Peter Schaefer [Wed, 27 May 2015 09:32:40 +0000 (11:32 +0200)]
Merge branch 'master' of lva.cg.tuwien.ac.at:Weave
LockedLunatic [Wed, 27 May 2015 09:31:57 +0000 (11:31 +0200)]
bug fix
Peter Schaefer [Wed, 27 May 2015 09:24:21 +0000 (11:24 +0200)]
Merge branch 'master' of lva.cg.tuwien.ac.at:Weave
LockedLunatic [Wed, 27 May 2015 09:22:20 +0000 (11:22 +0200)]
rewinding time semi-functions
Peter Schaefer [Mon, 25 May 2015 19:43:08 +0000 (21:43 +0200)]
added SplitMat to reduce inversions and splitting
Peter Schaefer [Wed, 20 May 2015 11:00:04 +0000 (13:00 +0200)]
triangle check (not working)
colDetect to slow
Peter Schaefer [Wed, 20 May 2015 00:37:14 +0000 (02:37 +0200)]
replaced center&size with box
Peter Schaefer [Tue, 19 May 2015 23:11:09 +0000 (01:11 +0200)]
finished Box class
marked old centerSize as deprecated
Peter Schaefer [Tue, 19 May 2015 16:52:26 +0000 (18:52 +0200)]
fixed wrong BBox center and size bug (Box class)
Peter Schaefer [Tue, 19 May 2015 13:41:57 +0000 (15:41 +0200)]
implemented SubBBox Check -> (one way)
changed to size/center to Box Class
Peter Schaefer [Sat, 16 May 2015 15:43:04 +0000 (17:43 +0200)]
BBMeshTrees are drawable now (but be carefull with deepLVL)
Peter Schaefer [Sat, 16 May 2015 14:54:42 +0000 (16:54 +0200)]
fixed transp in Shader
edited SkyTexture
LockedLunatic [Wed, 13 May 2015 14:33:44 +0000 (16:33 +0200)]
transparency enabled
LockedLunatic [Wed, 13 May 2015 12:59:43 +0000 (14:59 +0200)]
skybox set to png