From: LockedLunatic Date: Mon, 4 May 2015 18:43:23 +0000 (+0200) Subject: doc updated X-Git-Url: https://git.leopard-lacewing.eu/?a=commitdiff_plain;h=f364e4c72c7bb352742118025f76f78b58c6d3d5;p=cgue_weave.git doc updated --- diff --git a/Submission1/doc/LaTeX1.tex b/Submission1/doc/LaTeX1.tex index d735e2c..4d8c5a9 100644 --- a/Submission1/doc/LaTeX1.tex +++ b/Submission1/doc/LaTeX1.tex @@ -37,16 +37,17 @@ There is one point-lightsource, one ambient light source and one directional lig The camera can be controlled with the mouse. You can control the player with the WASD Keys and jump with Space. Pressing F3 toggles Wire Frames. -Pressing F6 makes the Bounding Boxes visible. +Pressing F6 makes the Bounding Boxes and Event Boxes visible. \subsection{Basic Gameplay} -The player can move around the world and jump around. Colliding with the duck mesh triggers text in the console to appear. +The player can move around the world and jump around. Colliding with the duck or with event boxes trigger text in the console to appear. Other collisions haven't been completed yet, so rather than colliding with the floor you can't fall lower than the 0 coordinate. \section{Features} Pressing F3 toggles Wire Frames. -Pressing F6 makes the Bounding Boxes visible. +Pressing F6 makes the Bounding Boxes and Event Boxes visible. +Collisions with the Duck and with Event Boxes trigger messages in the console. \section{Illuminated Objects} There are multiple complex objects, all of which have textures and are illuminated. Also, there is a skybox which is not illuminated and doesn't have a texture yet. diff --git a/Submission1/doc/Weave-1st.pdf b/Submission1/doc/Weave-1st.pdf index 5e394a1..4ce0835 100644 Binary files a/Submission1/doc/Weave-1st.pdf and b/Submission1/doc/Weave-1st.pdf differ