From: Peter Schaefer Date: Mon, 4 May 2015 20:46:36 +0000 (+0200) Subject: added 2 Zonen X-Git-Url: https://git.leopard-lacewing.eu/?a=commitdiff_plain;h=c19058037196d6a2a441fa24a8e6ff46212c841a;p=cgue_weave.git added 2 Zonen --- diff --git a/Weave/Game.cpp b/Weave/Game.cpp index 2b3a6d2..e1fb972 100644 --- a/Weave/Game.cpp +++ b/Weave/Game.cpp @@ -67,7 +67,8 @@ Game::Game() : playing(true) //current_world->addObject(new SceneObject(shader1, translate(vec3(-3.f, .4f, 0.f))*scale(vec3(3.f)), "cow/cow.dae", "model_cow_2D.jpg")); current_world->addObject(new SceneObject(shader1, translate(vec3(-3.f, .4f, 0.f))*scale(vec3(.32f)), vec4(3.0f, 0.5f, 0.4f, 1.5f), "duck.dae", "model_duck_2D.png")); - current_world->addObject(new EventBox(translate(vec3(3.f, .4f, 0.f)))); + current_world->addObject(new EventBox(translate(vec3(3.f, .4f, 0.f)),EB_LOSTZONE)); + current_world->addObject(new EventBox(translate(vec3(3.f, .4f, -15.f)), EB_WINZONE)); }