From: Peter Schaefer Date: Tue, 16 Jun 2015 13:38:20 +0000 (+0200) Subject: fixed non movable Mouse X-Git-Url: https://git.leopard-lacewing.eu/?a=commitdiff_plain;h=13f883dbb252dd05ff0b17c21cfaabe965cd74ea;p=cgue_weave.git fixed non movable Mouse --- diff --git a/Weave/Scene/Marvin.cpp b/Weave/Scene/Marvin.cpp index fe38a2a..ed1f5b6 100644 --- a/Weave/Scene/Marvin.cpp +++ b/Weave/Scene/Marvin.cpp @@ -30,10 +30,7 @@ void Marvin::update(float deltaT) { ViewPort& viewPort(mainScene->getViewport()); - // XYAchse um den Player - float rotatex = 0.002f*Events::getViewX(); - float rotatey = 0.001f*Events::getViewY(); - viewPort.rotateView(rotatex, rotatey); + //Jump if (Events::getJump() && yFloorDist<=0) diff --git a/Weave/Scene/Scene.cpp b/Weave/Scene/Scene.cpp index 283cfbf..dba7982 100644 --- a/Weave/Scene/Scene.cpp +++ b/Weave/Scene/Scene.cpp @@ -77,7 +77,10 @@ Scene::~Scene() void Scene::update(float deltaT) { - + // XYAchse um den Player + float rotatex = 0.002f*Events::getViewX(); + float rotatey = 0.001f*Events::getViewY(); + viewPort.rotateView(rotatex, rotatey); if (!Events::getTimeShift()) {