+++ /dev/null
-Build started 04.06.2015 09:09:22.
- 1>Project "C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\BulletCollision.vcxproj" on node 2 (Build target(s)).
- 1>Lib:
- C:\Program Files (x86)\Microsoft Visual Studio 13.0\VC\bin\Lib.exe /OUT:"..\..\bin\BulletCollision_vs2010_debug.lib" /NOLOGO /MACHINE:X86 obj\x32\Debug\BulletCollision\btAxisSweep3.obj
- obj\x32\Debug\BulletCollision\btBroadphaseProxy.obj
- obj\x32\Debug\BulletCollision\btCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btDbvt.obj
- obj\x32\Debug\BulletCollision\btDbvtBroadphase.obj
- obj\x32\Debug\BulletCollision\btDispatcher.obj
- obj\x32\Debug\BulletCollision\btMultiSapBroadphase.obj
- obj\x32\Debug\BulletCollision\btOverlappingPairCache.obj
- obj\x32\Debug\BulletCollision\btQuantizedBvh.obj
- obj\x32\Debug\BulletCollision\btSimpleBroadphase.obj
- obj\x32\Debug\BulletCollision\btActivatingCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btBox2dBox2dCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btBoxBoxCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btBoxBoxDetector.obj
- obj\x32\Debug\BulletCollision\btCollisionDispatcher.obj
- obj\x32\Debug\BulletCollision\btCollisionObject.obj
- obj\x32\Debug\BulletCollision\btCollisionWorld.obj
- obj\x32\Debug\BulletCollision\btCollisionWorldImporter.obj
- obj\x32\Debug\BulletCollision\btCompoundCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btCompoundCompoundCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btConvex2dConvex2dAlgorithm.obj
- obj\x32\Debug\BulletCollision\btConvexConcaveCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btConvexConvexAlgorithm.obj
- obj\x32\Debug\BulletCollision\btConvexPlaneCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btDefaultCollisionConfiguration.obj
- obj\x32\Debug\BulletCollision\btEmptyCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btGhostObject.obj
- obj\x32\Debug\BulletCollision\btHashedSimplePairCache.obj
- obj\x32\Debug\BulletCollision\btInternalEdgeUtility.obj
- obj\x32\Debug\BulletCollision\btManifoldResult.obj
- obj\x32\Debug\BulletCollision\btSimulationIslandManager.obj
- obj\x32\Debug\BulletCollision\btSphereBoxCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btSphereSphereCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btSphereTriangleCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btUnionFind.obj
- obj\x32\Debug\BulletCollision\SphereTriangleDetector.obj
- obj\x32\Debug\BulletCollision\btBox2dShape.obj
- obj\x32\Debug\BulletCollision\btBoxShape.obj
- obj\x32\Debug\BulletCollision\btBvhTriangleMeshShape.obj
- obj\x32\Debug\BulletCollision\btCapsuleShape.obj
- obj\x32\Debug\BulletCollision\btCollisionShape.obj
- obj\x32\Debug\BulletCollision\btCompoundShape.obj
- obj\x32\Debug\BulletCollision\btConcaveShape.obj
- obj\x32\Debug\BulletCollision\btConeShape.obj
- obj\x32\Debug\BulletCollision\btConvex2dShape.obj
- obj\x32\Debug\BulletCollision\btConvexHullShape.obj
- obj\x32\Debug\BulletCollision\btConvexInternalShape.obj
- obj\x32\Debug\BulletCollision\btConvexPointCloudShape.obj
- obj\x32\Debug\BulletCollision\btConvexPolyhedron.obj
- obj\x32\Debug\BulletCollision\btConvexShape.obj
- obj\x32\Debug\BulletCollision\btConvexTriangleMeshShape.obj
- obj\x32\Debug\BulletCollision\btCylinderShape.obj
- obj\x32\Debug\BulletCollision\btEmptyShape.obj
- obj\x32\Debug\BulletCollision\btHeightfieldTerrainShape.obj
- obj\x32\Debug\BulletCollision\btMinkowskiSumShape.obj
- obj\x32\Debug\BulletCollision\btMultimaterialTriangleMeshShape.obj
- obj\x32\Debug\BulletCollision\btMultiSphereShape.obj
- obj\x32\Debug\BulletCollision\btOptimizedBvh.obj
- obj\x32\Debug\BulletCollision\btPolyhedralConvexShape.obj
- obj\x32\Debug\BulletCollision\btScaledBvhTriangleMeshShape.obj
- obj\x32\Debug\BulletCollision\btShapeHull.obj
- obj\x32\Debug\BulletCollision\btSphereShape.obj
- obj\x32\Debug\BulletCollision\btStaticPlaneShape.obj
- obj\x32\Debug\BulletCollision\btStridingMeshInterface.obj
- obj\x32\Debug\BulletCollision\btTetrahedronShape.obj
- obj\x32\Debug\BulletCollision\btTriangleBuffer.obj
- obj\x32\Debug\BulletCollision\btTriangleCallback.obj
- obj\x32\Debug\BulletCollision\btTriangleIndexVertexArray.obj
- obj\x32\Debug\BulletCollision\btTriangleIndexVertexMaterialArray.obj
- obj\x32\Debug\BulletCollision\btTriangleMesh.obj
- obj\x32\Debug\BulletCollision\btTriangleMeshShape.obj
- obj\x32\Debug\BulletCollision\btUniformScalingShape.obj
- obj\x32\Debug\BulletCollision\btContactProcessing.obj
- obj\x32\Debug\BulletCollision\btGenericPoolAllocator.obj
- obj\x32\Debug\BulletCollision\btGImpactBvh.obj
- obj\x32\Debug\BulletCollision\btGImpactCollisionAlgorithm.obj
- obj\x32\Debug\BulletCollision\btGImpactQuantizedBvh.obj
- obj\x32\Debug\BulletCollision\btGImpactShape.obj
- obj\x32\Debug\BulletCollision\btTriangleShapeEx.obj
- obj\x32\Debug\BulletCollision\gim_box_set.obj
- obj\x32\Debug\BulletCollision\gim_contact.obj
- obj\x32\Debug\BulletCollision\gim_memory.obj
- obj\x32\Debug\BulletCollision\gim_tri_collision.obj
- obj\x32\Debug\BulletCollision\btContinuousConvexCollision.obj
- obj\x32\Debug\BulletCollision\btConvexCast.obj
- obj\x32\Debug\BulletCollision\btGjkConvexCast.obj
- obj\x32\Debug\BulletCollision\btGjkEpa2.obj
- obj\x32\Debug\BulletCollision\btGjkEpaPenetrationDepthSolver.obj
- obj\x32\Debug\BulletCollision\btGjkPairDetector.obj
- obj\x32\Debug\BulletCollision\btMinkowskiPenetrationDepthSolver.obj
- obj\x32\Debug\BulletCollision\btPersistentManifold.obj
- obj\x32\Debug\BulletCollision\btPolyhedralContactClipping.obj
- obj\x32\Debug\BulletCollision\btRaycastCallback.obj
- obj\x32\Debug\BulletCollision\btSubSimplexConvexCast.obj
- obj\x32\Debug\BulletCollision\btVoronoiSimplexSolver.obj
- 1>btBroadphaseProxy.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
- BulletCollision.vcxproj -> C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\..\..\bin\BulletCollision_vs2010_debug.lib
- 1>Done Building Project "C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\BulletCollision.vcxproj" (Build target(s)).
-
-Build succeeded.
-
-Time Elapsed 00:00:00.89
+++ /dev/null
-Build started 04.06.2015 09:09:22.
- 1>Project "C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\BulletDynamics.vcxproj" on node 3 (Build target(s)).
- 1>Lib:
- C:\Program Files (x86)\Microsoft Visual Studio 13.0\VC\bin\Lib.exe /OUT:"..\..\bin\BulletDynamics_vs2010_debug.lib" /NOLOGO /MACHINE:X86 obj\x32\Debug\BulletDynamics\btDiscreteDynamicsWorld.obj
- obj\x32\Debug\BulletDynamics\btRigidBody.obj
- obj\x32\Debug\BulletDynamics\btSimpleDynamicsWorld.obj
- obj\x32\Debug\BulletDynamics\btConeTwistConstraint.obj
- obj\x32\Debug\BulletDynamics\btContactConstraint.obj
- obj\x32\Debug\BulletDynamics\btFixedConstraint.obj
- obj\x32\Debug\BulletDynamics\btGearConstraint.obj
- obj\x32\Debug\BulletDynamics\btGeneric6DofConstraint.obj
- obj\x32\Debug\BulletDynamics\btGeneric6DofSpring2Constraint.obj
- obj\x32\Debug\BulletDynamics\btGeneric6DofSpringConstraint.obj
- obj\x32\Debug\BulletDynamics\btHinge2Constraint.obj
- obj\x32\Debug\BulletDynamics\btHingeConstraint.obj
- obj\x32\Debug\BulletDynamics\btNNCGConstraintSolver.obj
- obj\x32\Debug\BulletDynamics\btPoint2PointConstraint.obj
- obj\x32\Debug\BulletDynamics\btSequentialImpulseConstraintSolver.obj
- obj\x32\Debug\BulletDynamics\btSliderConstraint.obj
- obj\x32\Debug\BulletDynamics\btSolve2LinearConstraint.obj
- obj\x32\Debug\BulletDynamics\btTypedConstraint.obj
- obj\x32\Debug\BulletDynamics\btUniversalConstraint.obj
- obj\x32\Debug\BulletDynamics\btMultiBody.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyConstraint.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyConstraintSolver.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyDynamicsWorld.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyJointLimitConstraint.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyJointMotor.obj
- obj\x32\Debug\BulletDynamics\btMultiBodyPoint2Point.obj
- obj\x32\Debug\BulletDynamics\btDantzigLCP.obj
- obj\x32\Debug\BulletDynamics\btLemkeAlgorithm.obj
- obj\x32\Debug\BulletDynamics\btMLCPSolver.obj
- obj\x32\Debug\BulletDynamics\btRaycastVehicle.obj
- obj\x32\Debug\BulletDynamics\btWheelInfo.obj
- obj\x32\Debug\BulletDynamics\btKinematicCharacterController.obj
- BulletDynamics.vcxproj -> C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\..\..\bin\BulletDynamics_vs2010_debug.lib
- 1>Done Building Project "C:\Daten\Visual Studio 2013\Projects\CGUE2015_Weave\res\bullet3-2.83.4\build3\vs2010\BulletDynamics.vcxproj" (Build target(s)).
-
-Build succeeded.
-
-Time Elapsed 00:00:00.67