--- /dev/null
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+ <float_array id="Cube_005-mesh-map-0-array" count="72">0.3333333 0.6666666 0 0.6666667 0 0.3333334 0.3333334 0.3333333 0.3333334 0 0.6666667 0 0 1.58946e-7 0.3333333 0 0.3333334 0.3333333 0.3333334 0.6666667 0.3333334 0.3333334 0.6666667 0.3333334 1 0.6666666 0.6666668 0.6666666 0.6666668 0.3333334 0.3333333 0.6666668 0.6666666 0.6666667 0.6666666 1 0.3333333 0.3333334 0.3333333 0.6666666 0 0.3333334 0.6666668 0.3333333 0.3333334 0.3333333 0.6666667 0 0 0.3333334 0 1.58946e-7 0.3333334 0.3333333 0.6666668 0.6666666 0.3333334 0.6666667 0.6666667 0.3333334 1 0.3333334 1 0.6666666 0.6666668 0.3333334 0.3333334 1 0.3333333 0.6666668 0.6666666 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_005-mesh-map-0-array" count="36" stride="2">
+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="Cube_005-mesh-vertices">
+ <input semantic="POSITION" source="#Cube_005-mesh-positions"/>
+ </vertices>
+ <polylist count="12">
+ <input semantic="VERTEX" source="#Cube_005-mesh-vertices" offset="0"/>
+ <input semantic="NORMAL" source="#Cube_005-mesh-normals" offset="1"/>
+ <input semantic="TEXCOORD" source="#Cube_005-mesh-map-0" offset="2" set="0"/>
+ <vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
+ <p>4 0 0 5 0 1 1 0 2 5 1 3 6 1 4 2 1 5 6 2 6 7 2 7 3 2 8 7 3 9 4 3 10 0 3 11 0 4 12 1 4 13 2 4 14 7 5 15 6 5 16 5 5 17 0 6 18 4 6 19 1 6 20 1 7 21 5 7 22 2 7 23 2 8 24 6 8 25 3 8 26 3 9 27 7 9 28 0 9 29 3 10 30 0 10 31 2 10 32 4 11 33 7 11 34 5 11 35</p>
+ </polylist>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_controllers/>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="Camera" name="Camera" type="NODE">
+ <matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
+ <instance_camera url="#Camera-camera"/>
+ </node>
+ <node id="Lamp" name="Lamp" type="NODE">
+ <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
+ <instance_light url="#Lamp-light"/>
+ </node>
+ <node id="Left_Leg" name="Left_Leg" type="NODE">
+ <matrix sid="transform">0.1035811 0 0 -0.147219 0 0.1001738 0 0 0 0 0.2933555 0.2979822 0 0 0 1</matrix>
+ <instance_geometry url="#Cube-mesh">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="Torso" name="Torso" type="NODE">
+ <matrix sid="transform">0.279237 0 0 8.66273e-7 0 0.133812 0 0 0 0 0.3287707 0.9240552 0 0 0 1</matrix>
+ <instance_geometry url="#Cube_001-mesh"/>
+ </node>
+ <node id="Head" name="Head" type="NODE">
+ <matrix sid="transform">0.1867146 0 0 7.67372e-7 0 0.1867146 0 0 0 0 0.1867146 1.454143 0 0 0 1</matrix>
+ <instance_geometry url="#Cube_002-mesh"/>
+ </node>
+ <node id="Right_Leg" name="Right_Leg" type="NODE">
+ <matrix sid="transform">0.1035811 0 0 0.1472224 0 0.1001738 0 0 0 0 0.2935803 0.2979822 0 0 0 1</matrix>
+ <instance_geometry url="#Cube_003-mesh">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="Left_Arm" name="Left_Arm" type="NODE">
+ <matrix sid="transform">0.05475133 0 0 -0.3398917 0 0.08919168 0 0 0 0 -0.2434474 0.9889675 0 0 0 1</matrix>
+ <instance_geometry url="#Cube_004-mesh"/>
+ </node>
+ <node id="Right_Arm" name="Right_Arm" type="NODE">
+ <matrix sid="transform">0.05480169 0 0 0.3398954 0 0.08919168 0 0 0 0 -0.2434474 0.9889699 0 0 0 1</matrix>
+ <instance_geometry url="#Cube_005-mesh"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA>
\ No newline at end of file