tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(1.f, 0.f, 1.f)), "cow/cow.dae", "model_cow.jpg"));
//tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(-1.f, 2.f, -2.f)), "../models/box/box.dae", "../Textures/sky_withstars.png"));
//tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(1.f, 3.f, -2.f)), "../models/cow/cow.dae", "../models/cow/texture.jpg"));
- //import("level_test.dae", tmp_Scene, shader1);
+ import("level_test.dae", tmp_Scene, shader1);
}
{
Assimp::Importer importer;
- const aiScene* file = importer.ReadFile("../models/" + path, aiProcess_GenUVCoords | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices);
+ const aiScene* file = importer.ReadFile("../models/" + path, aiProcess_PreTransformVertices | aiProcess_GenUVCoords | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices); //aiProcess_PreTransformVertices
if (!file)
{
Message::error("The file " + path + " couldn't be read.\n" + importer.GetErrorString());
<author>Blender User</author>
<authoring_tool>Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76</authoring_tool>
</contributor>
- <created>2015-04-13T18:07:00</created>
- <modified>2015-04-13T18:07:00</modified>
+ <created>2015-04-14T02:48:40</created>
+ <modified>2015-04-14T02:48:40</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>