]> git.leopard-lacewing.eu Git - cgue_weave.git/commitdiff
compiling again
authorLockedLunatic <locked.lunatic@aon.at>
Tue, 28 Jun 2016 04:24:29 +0000 (06:24 +0200)
committerLockedLunatic <locked.lunatic@aon.at>
Tue, 28 Jun 2016 04:24:29 +0000 (06:24 +0200)
Weave/Game.h
Weave/Stage.cpp [deleted file]
Weave/Stage.h [deleted file]
Weave/Weave.vcxproj
Weave/Weave.vcxproj.filters
Weave/main.cpp

index 863a67f686e02fa1764a10efe37562688122a4f0..09f5614dfdf1f3337313d5a6e5c25d6317f93043 100644 (file)
@@ -19,7 +19,7 @@ public:
 
        static void updateActiveView();
 
-private:
+protected:
 
        bool playing;
 
diff --git a/Weave/Stage.cpp b/Weave/Stage.cpp
deleted file mode 100644 (file)
index 64ce9c5..0000000
+++ /dev/null
@@ -1,160 +0,0 @@
-#include "Stage.h"
-
-void Stage::Stage(int num)
-{
-       switch (num)
-       {
-       case 0: srand((int)time(NULL));
-               // Hauptfenster
-               current_world = new Scene(0, 0, Graphix::getWindowWidth(), Graphix::getWindowHeight(), 45, 0.1f, 40, vec3(0.0f, 0.0f, 0.f));
-
-               // load LVL
-               SceneObject* tmp_world = new Level("level_1", "model_levelTest_2D.jpg");
-
-               //tmp_world->ignore = true;
-               current_world->addObject(tmp_world);
-
-               //      current_world->addObject(new SceneObject( translate(vec3(-3.f, 1.f, 0.f)), vec4(1.0f, 1.0f, 1.0f, 3.0f), new BBox(), ""));
-
-               //Player
-               SceneObject* tmp_playerObject = new Marvin(translate(vec3(1.f, 3.f, 1.f))*rotate((float)M_PI_4, vec3(0.f, 1.f, 0.f)));
-
-               current_world->addObject(tmp_playerObject);
-               current_world->setLookAt(tmp_playerObject);
-
-               //current_world->addObject(new SceneObject( glm::mat4(1.0f), "Player.dae", "model_player.png"));
-               //current_world->addObject(new SceneObject( translate(vec3(-3.f, .4f, 0.f))*scale(vec3(3.f)), "cow/cow.dae", "model_cow_2D.jpg"));
-               current_world->addObject(new SceneObject(translate(vec3(-3.f, .4f, 0.f)), vec4(3.0f, 0.5f, 0.4f, 1.5f), "duck_col", "default_2D.png"));
-               //current_world->addObject(new SceneObject(translate(vec3(-5.f, .4f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boar", "model_boar_2D.png"));
-
-               SceneObject* door1 = new Level(translate(vec3(92.f, -12.f, -4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "door", "default_2D.png");
-               current_world->addObject(door1);
-               door1->setAnimationLoop(false);
-               door1->timeresistant = true;
-
-               SceneObject* door2 = new Level(translate(vec3(7.0f, 0.0f, -5.0f)), vec4(3.0f, 1.f, -1.4f, 1.5f), "door", "default_2D.png");
-               current_world->addObject(door2);
-               door2->setAnimationLoop(false);
-
-               Lever* lever1 = new Lever(translate(vec3(-47.03945f, 8.03048f, 10.50753f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "default_2D.png");
-               current_world->addObject(lever1);
-               lever1->setAnimationLoop(false);
-               lever1->setup(door2);
-
-               //Lever* lever2 = new Lever(translate(vec3(86.f, -18.f, 5.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_duck_2D.png");
-               Lever* lever2 = new Lever(translate(vec3(-5.f, 0.f, -5.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "default_2D.png");
-               current_world->addObject(lever2);
-               lever2->setAnimationLoop(false);
-               lever2->timeresistant = true;
-               lever2->setup(door2);
-
-               current_world->addObject(new Boar(translate(vec3(-5.f, 1.f, 5.f))));
-
-
-               //current_world->addObject(new SceneObject(translate(vec3(-5.f, 3.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "SkyBox", "model_SkyBox_2D.png"));
-
-               current_world->addObject(new EventBox(translate(vec3(3.f, .4f, 0.f)), EB_LOSTZONE));
-               //current_world->addObject(new EventBox(translate(vec3(0.f, -5.f, 0.f))*glm::scale(vec3(50.f,1.f,50.f)), EB_LOSTZONE));
-               current_world->addObject(new EventBox(translate(vec3(3.f, .4f, -15.f)), EB_WINZONE));
-
-               current_world->addObject(new Boar(translate(vec3(-5.f, 4.f, 3.f))));
-       case 1: srand((int)time(NULL));
-               // Hauptfenster
-               current_world = new Scene(0, 0, Graphix::getWindowWidth(), Graphix::getWindowHeight(), 45, 0.1f, 40, vec3(0.0f, 0.0f, 0.f));
-
-               // load LVL
-
-               SceneObject* tmp_world = new Level("level_2", "model_levelTest_2D.jpg");
-               current_world->addObject(tmp_world);
-
-               //Player
-               SceneObject* tmp_playerObject = new Marvin(translate(vec3(-5.38658f, 0.73429f, 30.24083f))*rotate((float)M_PI_4, vec3(0.f, 1.f, 0.f)));
-
-               current_world->addObject(tmp_playerObject);
-               current_world->setLookAt(tmp_playerObject);
-
-
-               Lever* lever1 = new Lever(translate(vec3(2.55167f, 2.51451f, -5.54817f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "default_2D.png");
-               current_world->addObject(lever1);
-               lever1->setAnimationLoop(false);
-
-
-               Door* door1 = new Door(translate(vec3(-9.78039f, -1.06029f, -6.46377f)) * rotate(1.5708f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "default_2D.png");
-               current_world->addObject(door1);
-               door1->setup(1.5708f, vec3(0, 1, 0), 1);
-               lever1->setup(door1);
-               Door* door2 = new Door(translate(vec3(-2.58412f, -1.06029f, -6.46377f)) * rotate(-1.5708f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "default_2D.png");
-               current_world->addObject(door2);
-               door2->setup(-1.5708f, vec3(0, 1, 0), 1);
-               lever1->setup(door2);
-
-
-               current_world->addObject(new Level(translate(vec3(-5.50806f, 0.91084f, 19.01143f)) * rotate(-1.57f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(-5.50806f, -0.52355f, 7.75976f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(3.0515f, -1.3978f, -3.00258f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(3.0515f, -1.3978f, -6.02786f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(10.0674f, -1.3978f, -1.83059f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(10.02701f, -1.3978f, 1.3517f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(16.17073f, -1.46596f, -5.34347f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(21.94122f, -1.36633f, 2.71334f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(30.17974f, -3.34705f, -2.16098f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(18.57976f, 2.46041f, -1.78333f)) * rotate(0.51f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(26.31248f, 1.66742f, 0.82817f)) * rotate(-0.95f, vec3(0, 1, 0)) * rotate(-0.35f, vec3(1, 0, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-
-
-               current_world->addObject(new Boar(translate(vec3(-7.14729f, 0.1f, -3.08567f)) * rotate(1.5f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(13.32701f, 0.1f, -2.53362f)) * rotate(1.8f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(23.64995f, 0.1f, -2.53362f)) * rotate(1.9f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(16.71088f, 0.1f, 0.83976f)) * rotate(-1.6f, vec3(0, 1, 0))));
-               break;
-       case 2: srand((int)time(NULL));
-               // Hauptfenster
-               current_world = new Scene(0, 0, Graphix::getWindowWidth(), Graphix::getWindowHeight(), 45, 0.1f, 40, vec3(0.0f, 0.0f, 0.f));
-
-               // load LVL
-
-               SceneObject* tmp_world = new Level("level_3", "model_levelTest_2D.jpg");
-               current_world->addObject(tmp_world);
-
-               //Player
-               SceneObject* tmp_playerObject = new Marvin(translate(vec3(0.f, 0.73429f, 0.f)));
-
-               current_world->addObject(tmp_playerObject);
-               current_world->setLookAt(tmp_playerObject);
-
-
-               Lever* lever1 = new Lever(translate(vec3(2.55167f, 2.51451f, -5.54817f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "default_2D.png");
-               current_world->addObject(lever1);
-               lever1->setAnimationLoop(false);
-
-
-               Door* door1 = new Door(translate(vec3(-9.78039f, -1.06029f, -6.46377f)) * rotate(1.5708f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "default_2D.png");
-               current_world->addObject(door1);
-               door1->setup(1.5708f, vec3(0, 1, 0), 1);
-               lever1->setup(door1);
-               Door* door2 = new Door(translate(vec3(-2.58412f, -1.06029f, -6.46377f)) * rotate(-1.5708f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "default_2D.png");
-               current_world->addObject(door2);
-               door2->setup(-1.5708f, vec3(0, 1, 0), 1);
-               lever1->setup(door2);
-
-
-               current_world->addObject(new Level(translate(vec3(-5.50806f, 0.91084f, 19.01143f)) * rotate(-1.57f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(-5.50806f, -0.52355f, 7.75976f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(3.0515f, -1.3978f, -3.00258f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(3.0515f, -1.3978f, -6.02786f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(10.0674f, -1.3978f, -1.83059f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(10.02701f, -1.3978f, 1.3517f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(16.17073f, -1.46596f, -5.34347f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(21.94122f, -1.36633f, 2.71334f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(30.17974f, -3.34705f, -2.16098f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "boulder", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(18.57976f, 2.46041f, -1.78333f)) * rotate(0.51f, vec3(0, 1, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-               current_world->addObject(new Level(translate(vec3(26.31248f, 1.66742f, 0.82817f)) * rotate(-0.95f, vec3(0, 1, 0)) * rotate(-0.35f, vec3(1, 0, 0)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Log", "model_levelTest_2D.png"));
-
-
-               current_world->addObject(new Boar(translate(vec3(-7.14729f, 0.1f, -3.08567f)) * rotate(1.5f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(13.32701f, 0.1f, -2.53362f)) * rotate(1.8f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(23.64995f, 0.1f, -2.53362f)) * rotate(1.9f, vec3(0, 1, 0))));
-               current_world->addObject(new Boar(translate(vec3(16.71088f, 0.1f, 0.83976f)) * rotate(-1.6f, vec3(0, 1, 0))));
-               break;
-       }
-}
\ No newline at end of file
diff --git a/Weave/Stage.h b/Weave/Stage.h
deleted file mode 100644 (file)
index 6faa301..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-#pragma once
-
-#include "Game.h"
-
-class Stage : public Game
-{
-       Stage(int num);
-       ~Stage();
-};
\ No newline at end of file
index 03321364509e30287940bfdda5ceaa916eb3c162..8255fa7c3f7f35526d0af15786dfa939e459f283 100644 (file)
     <ClCompile Include="main.cpp" />\r
     <ClCompile Include="Message.cpp" />\r
     <ClCompile Include="Scene\Sky.cpp" />\r
-    <ClCompile Include="Stage.cpp" />\r
     <ClCompile Include="Scene\Timestamp.cpp" />\r
     <ClCompile Include="Graphix\Textures\tImage.cpp" />\r
   </ItemGroup>\r
     <ClInclude Include="Graphix\Shader.h" />\r
     <ClInclude Include="Message.h" />\r
     <ClInclude Include="Scene\Sky.h" />\r
-    <ClInclude Include="Stage.h" />\r
     <ClInclude Include="Scene\Timestamp.h" />\r
     <ClInclude Include="Graphix\Textures\tImage.h" />\r
   </ItemGroup>\r
index 5f66bede3882c179e99ffac7de03773e6a426f66..d92779ee7042806f599e5e8abdbf9a1ab4787282 100644 (file)
     <ClCompile Include="Scene\Door.cpp">\r
       <Filter>Source Files</Filter>\r
     </ClCompile>\r
-    <ClCompile Include="Stage.cpp">\r
-      <Filter>Source Files</Filter>\r
-    </ClCompile>\r
   </ItemGroup>\r
   <ItemGroup>\r
     <ClInclude Include="Fps.h">\r
     <ClInclude Include="Scene\Door.h">\r
       <Filter>Header Files</Filter>\r
     </ClInclude>\r
-    <ClInclude Include="Stage.h">\r
-      <Filter>Header Files</Filter>\r
-    </ClInclude>\r
   </ItemGroup>\r
 </Project>
\ No newline at end of file
index 179fd859919a7b356cf8ba2701f3b4653cf91e4c..82eef18f5db4219dae0c6798716858086b820f02 100644 (file)
@@ -24,8 +24,8 @@
 
 //#include "Fps.h"
 
-//#include "Game.h"
-#include "Stage.h"
+#include "Game.h"
+//#include "Stage.h"
 
 //using std::cout;
 //using std::endl;