shader_skybox = new Shader("skybox_VS.hlsl", "skybox_FS.hlsl");
//texture_skybox = new Texture("skybox_CUBE.jpg");
- tmp_Scene->addObject(new SceneObject(shader_skybox, scale(3.f * vec3(1.f, .3f, 1.f)), new SkyBox(), "skybox_CUBE.jpg"));
+ tmp_Scene->addObject(new SceneObject(shader_skybox, scale(3.f * vec3(1.f, .5f, 1.f)), new SkyBox(), "skybox_CUBE.jpg"));
//SKYBOX! ----------------------------
//Allg Shader
// Shader* shaderSky = new Shader("skybox_VS.hlsl", "skybox_FS.hlsl");
// load LVL
- tmp_Scene->addObject(new SceneObject(shader1, scale(3.f * vec3(1.f,.3f,1.f)), "level_test.dae", "model_duck.png"));
+ tmp_Scene->addObject(new SceneObject(shader1, scale(3.f * vec3(1.f,.3f,1.f)), "level_test.dae", "sample_2D.png"));
//Player