current_world->addObject(new Boar(translate(vec3(16.71088f, 0.1f, 0.83976f)) * rotate(-1.6f, vec3(0, 1, 0))));
- lever1 = new Lever(translate(vec3(2.55167f, 2.51451f, -5.54817f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
+ lever1 = new Lever(translate(vec3(2.55167f, 2.71451f, -5.54817f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
current_world->addObject(lever1);
lever1->setAnimationLoop(false);
lever2->setup(door7);
lever2->setup(door8);
+ current_world->addObject(new EventBox(translate(vec3(9.6f, 0.7f, -4.3f)), EB_WINZONE));
current_world->addObject(new Boar(translate(vec3(-14.85444f, 0.1f, -19.04243f)) * rotate(-0.5f, vec3(0, 1, 0))));
current_world->addObject(new Boar(translate(vec3(-5.81069f, 0.1f, -16.65352f)) * rotate(-1.8f, vec3(0, 1, 0))));