shader_skybox = new Shader("skybox_VS.hlsl", "skybox_FS.hlsl");
//texture_skybox = new Texture("skybox_CUBE.jpg");
- tmp_Scene->addObject(new SceneObject(shader_skybox, scale(3.f * vec3(1.f, .5f, 1.f)), new SkyBox(), "skybox_CUBE.jpg"));
+ tmp_Scene->addObject(new SceneObject(shader_skybox, scale(3.f * vec3(1.f, .5f, 1.f)), new SkyBox(), ""));
//SKYBOX! ----------------------------
//Allg Shader
//ein Gegner
//tmp_Scene->addObject(new SceneObject(shader1, glm::mat4(1.0f), "Player.dae", "model_player.png"));
//tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(-1.f, 2.f, -2.f)), "../models/box/box.dae", "../Textures/sky_withstars.png"));
- tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(-3.f, .4f, 0.f))*scale(vec3(3.f)), "cow/cow.dae", "model_cow.jpg"));
+ tmp_Scene->addObject(new SceneObject(shader1, translate(vec3(-3.f, .4f, 0.f))*scale(vec3(3.f)), "cow/cow.dae", "model_cow_2D.jpg"));
//import("level_test.dae", tmp_Scene, shader1);