motionVecs->getTexture()->useTexture(uBLURVEC);
bool firstit = true;
- for (int i = 0; i < 2; i++)
+ for (int i = 0; i < 15; i++)
{
postRenderPingPong[!postRenderPP]->useBuffer();
}
}
}
-
+ //current_world->addObject(new Level(translate(vec3(-10.86495f, 0.42601f, -11.63417f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 0.f, 1.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
+ //current_world->addObject(new Level(translate(vec3(-10.86495f, 1.70172f, -11.63417f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 0.f, 1.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
+ //current_world->addObject(new Level(translate(vec3(-10.86495f, 3.f, -11.63417f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 0.f, 1.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
+ current_world->addObject(new Level(translate(vec3(-18.18717f, 0.60808f, -11.6f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
+ current_world->addObject(new Level(translate(vec3(-18.18717f, 0.60808f, -10.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
+ current_world->addObject(new Level(translate(vec3(-18.18717f, 1.6095f, -10.8f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Hay", "model_levelTest_2D.png"));
- lever1 = new Lever(translate(vec3(0.f, 0.0f, 4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
+
+ lever1 = new Lever(translate(vec3(0.f, 0.2f, 4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
current_world->addObject(lever1);
lever1->setAnimationLoop(false);
door1 = new Door(translate(vec3(5.20366f, -1.06029f, 4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
- Lever* lever3 = new Lever(translate(vec3(-4.5f, 0.0f, 5.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
+ Lever* lever3 = new Lever(translate(vec3(-4.5f, 0.2f, 5.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
current_world->addObject(lever3);
lever3->setAnimationLoop(false);
Door* door3 = new Door(translate(vec3(-8.f, -1.06029f, 6.81363f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 1.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
- lever2 = new Lever(translate(vec3(12.0f, 0.0f, 4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
+ lever2 = new Lever(translate(vec3(12.0f, 0.2f, 4.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "lever", "model_lever_2D.png");
current_world->addObject(lever2);
lever2->setAnimationLoop(false);
- Door* door7 = new Door(translate(vec3(-6.45007f, -1.06029f, -12.13228f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 1.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
+ Door* door7 = new Door(translate(vec3(-6.45007f, -1.06029f, -12.f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 1.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
current_world->addObject(door7);
door7->setAnimationLoop(false);
- door7->setup(-1.5708f, vec3(0, 1, 0), 1);
- Door* door8 = new Door(translate(vec3(-16.27875f, -1.06029f, -12.13228f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 1.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
+ door7->setup(-2.7f, vec3(0, 1, 0), 1);
+ door7->timeresistant = true;
+ Door* door8 = new Door(translate(vec3(-16.27875f, -1.06029f, -12.f)) * rotate((float)M_PI_4 * 2.f, vec3(0.f, 1.f, 0.f)), vec4(3.0f, 3.f, 0.4f, 1.5f), "Door", "model_door_2D.png");
current_world->addObject(door8);
door8->setAnimationLoop(false);
- door8->setup(-1.5708f, vec3(0, 1, 0), 1);
+ door8->setup(-2.7f, vec3(0, 1, 0), 1);
lever2->setup(door7);
lever2->setup(door8);
+
+
+ current_world->addObject(new Boar(translate(vec3(-14.85444f, 0.1f, -19.04243f)) * rotate(-0.5f, vec3(0, 1, 0))));
+ current_world->addObject(new Boar(translate(vec3(-5.81069f, 0.1f, -16.65352f)) * rotate(-1.8f, vec3(0, 1, 0))));
+ current_world->addObject(new Boar(translate(vec3(7.84026f, 0.1f, -13.1128f)) * rotate(0.9f, vec3(0, 1, 0))));
+ current_world->addObject(new Boar(translate(vec3(10.39981f, 0.1f, -10.26097f)) * rotate(1.6f, vec3(0, 1, 0))));
break;
}
}
<author>Blender User</author>
<authoring_tool>Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08</authoring_tool>
</contributor>
- <created>2016-06-28T10:53:19</created>
- <modified>2016-06-28T10:53:19</modified>
+ <created>2016-06-28T11:19:05</created>
+ <modified>2016-06-28T11:19:05</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
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<technique_common>
<accessor source="#Plane_011-mesh-map-0-array" count="78" stride="2">
<param name="S" type="float"/>
<input semantic="NORMAL" source="#Plane_011-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Plane_011-mesh-map-0" offset="2" set="0"/>
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</polylist>
</mesh>
</geometry>
uniform sampler2D uBlurVec;
uniform float uDeltaT = 1.f;
-uniform int uSamples = 5;
+uniform int uSamples = 15;
uniform bool uSymetric = true;
void main()