spiel1.play();
- if (Events::halt == 1)
- Events::halt = false;
+ if (Events::halt == 2)
+ {
+ play = true;
+
+ level++;
+ Events::halt = 0;
+ continue;
+ }
+
+ Events::halt = 0;
+ Message::info("Press ESC to quit or R for a new Game.");
}
+
Events::processEvents();
if (Events::halt == 1)
{
- Message::info("Press ESC to quit or R for a new Game.");
- if (Events::isKHeld(SDLK_r))
- play = true;
-
break;
}
- if (Events::halt == 2)
- {
- level++;
- Events::halt = false;
+ if (Events::isKHeld(SDLK_r))
play = true;
- }
-
+ Events::halt = 0;
}
Shader::cleanup();