]> git.leopard-lacewing.eu Git - cgue_weave.git/commit
added Model SkyBox
authorPeter Schaefer <schaeferpm@gmail.com>
Wed, 22 Apr 2015 21:16:50 +0000 (23:16 +0200)
committerPeter Schaefer <schaeferpm@gmail.com>
Wed, 22 Apr 2015 21:16:50 +0000 (23:16 +0200)
commit90145f722ca92e67cb589d707a12e808775b5306
tree391f93439c5cfe9b70e6aaa8540723f982e7bea3
parent9dc5981fc62f49e7be5c7934d35238a1a1d26ca7
added Model SkyBox
bend SceneObject to accept Models inside Constructor
fixed Black Zones in Shader (+1 /2)
new MODEL SkyBox works (without Textures)
18 files changed:
Weave/Game.cpp
Weave/Game.h
Weave/Graphix/IMesh.cpp
Weave/Graphix/IMesh.h
Weave/Graphix/IMetaMesh.cpp
Weave/Graphix/IMetaMesh.h
Weave/Graphix/Model.cpp
Weave/Graphix/Model.h
Weave/Graphix/Scene.h
Weave/Graphix/SceneObject.cpp
Weave/Graphix/SceneObject.h
Weave/Graphix/Shader.cpp
Weave/Graphix/Shader.h
Weave/Graphix/SkyBox.cpp [new file with mode: 0644]
Weave/Graphix/SkyBox.h [new file with mode: 0644]
Weave/Weave.vcxproj
Weave/Weave.vcxproj.filters
shader/skybox_FS.hlsl